Climate/Terrain: | Temperate/Wetlands |
---|---|
Frequency: | Very rare |
Organization: | Solitary (bachelor) |
Activity Cycle: | Day |
Diet: | Herbivore |
Intelligence: | Low-Average (5-10) |
Treasure: | 10% chance of V per hit die |
Alignment: | Chaotic neutral |
No. Appearing: | 1 |
Armor Class: | 7 |
Movement: | 12, Fly 12 (B), Sw 9 |
Hit Dice: | 1-6 (as per druid of level 1-6) |
THAC0: | As per druidic level |
No. of Attacks: | 1 beak bite, or by weapon type in human form |
Damage/Attack: | 1-2 or by weapon |
Special Attacks: | Spells |
Special Defenses: | Spells |
Magic Resistance: | Nil |
Size: | T (1' tall as duck) to M (5-6' tall as human or elf) |
Morale: | Average (9) |
XP Value: | 65 to 975 (max.) |
A man-drake is a duck that has the magical ability to periodically assume the form of a very charismatic and comely (but stupid) human, elven, or half-elven male. This power is inherited by all of the man-drake's male children (born or hatched), who undergo their changes upon reaching adulthood and for 1-4 days around each full moon thereafter.
In manlike shape, all man-drakes are druids. To find the druidic level of a random man-drake, roll 1d6; their druidic levels never improve or worsen. Spell selection is completely random.
Man-drakes constantly woo swanmays, although the latter are appalled by them and always ignore them. If not encountered while doing some over-chivalrous things in the presence of a swanmay, a man-drake is usually sulking, alone except for his constant duck companions (1-6 ducks, forget the stats). A man-drake wears no armor in manlike form, but he can fight with simple weapons like a club or staff. The man-drake is not to be confused with a mandrake, which is something completely different.