Man-Drake

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Climate/Terrain:Temperate/Wetlands
Frequency:Very rare
Organization:Solitary (bachelor)
Activity Cycle:Day
Diet:Herbivore
Intelligence:Low-Average (5-10)
Treasure:10% chance of V per hit die
Alignment:Chaotic neutral
No. Appearing:1
Armor Class:7
Movement:12, Fly 12 (B), Sw 9
Hit Dice:1-6 (as per druid of level 1-6)
THAC0:As per druidic level
No. of Attacks:1 beak bite, or by weapon type in human form
Damage/Attack:1-2 or by weapon
Special Attacks:Spells
Special Defenses:Spells
Magic Resistance:Nil
Size:T (1' tall as duck) to M (5-6' tall as human or elf)
Morale:Average (9)
XP Value:65 to 975 (max.)

A man-drake is a duck that has the magical ability to periodically assume the form of a very charismatic and comely (but stupid) human, elven, or half-elven male. This power is inherited by all of the man-drake's male children (born or hatched), who undergo their changes upon reaching adulthood and for 1-4 days around each full moon thereafter.

In manlike shape, all man-drakes are druids. To find the druidic level of a random man-drake, roll 1d6; their druidic levels never improve or worsen. Spell selection is completely random.

Man-drakes constantly woo swanmays, although the latter are appalled by them and always ignore them. If not encountered while doing some over-chivalrous things in the presence of a swanmay, a man-drake is usually sulking, alone except for his constant duck companions (1-6 ducks, forget the stats). A man-drake wears no armor in manlike form, but he can fight with simple weapons like a club or staff. The man-drake is not to be confused with a mandrake, which is something completely different.


Created by: R. Derek Pattison