Cildabrin

2125
2166
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Cildabrin
Climate/Terrain:Warm subterranean areas
Frequency:Very rare
Organization:Solitary
Activity Cycle:Any
Diet:Carnivore
Intelligence:Average (8-10)
Treasure:C or D
Alignment:Neutral evil
No. Appearing:1-2
Armor Class:5
Movement:15
Hit Dice:11
THAC0:9
No. of Attacks:3
Damage/Attack:1-12/1-12/1-6
Special Attacks:See below
Special Defenses:Nil
Magic Resistance:20%
Size:H (13' across, 6-10' high)
Morale:Elite (14)
XP Value:7,000

Cildabrins are a race of either huge, intelligent spiders with elements of a giant scorpion's anatomy, or a race of huge scorpions with elements of a spider's anatomy. No one knows for certain. Cildabrins never give the same answer twice, if they stop trying to eat the questioner long enough to answer at all.

A cildabrin's body is black and furry. The cildabrin's eight eyes are turquoise blue. The front two legs end in scorpion-like pincers, and there is a supple, fur-covered tail with an 8-inch stinger at its tip. They have infravision with a 120-foot range.

Combat: When in melee, cildabrins attack with their claws and their stinger. If the cildabrin hits with a pincer, the victim must make a successful saving throw vs. bend bars to escape. If the saving throw is not successful, the victim automatically takes 7-12 points of crushing damage in the subsequent round. The victim can attempt to escape once per round, until the cildabrin releases him at its death, or until the victim loses consciousness. The stinger can reach any medium-sized or larger targets that are in melee with it. The stinger is equipped with Type O poison.

Perhaps because of the presence of a tail, these beasts lack spinnerets. Fortunately, they are a highly magical race with several magical abilities to compensate for this weakness. The cildabrin can cast web of darkness 15' radius, and silence, 15' radius three times a day, one per round. Cildabrins also have a permanent spider climb effect. They are immune to all web spells.

Cildabrins prefer to ambush their prey from where they hide, usually from within an area of silence. They often cast a web spell and move into melee. A darkness spell is usually saved to protect the creature as it retreats.

Habitat/Society: As solitary creatures, cildabrins come together only to mate. If two cildabrins are encountered, there is doubtless a nest of 10-40 large, purple eggs nearby, probably in an area of darkness. Cildabrins appreciate the value of treasure and often leave some visible to attract prey. It is also valuable for those occasions when the cildabrin wishes to bribe or buy items it deems valuable or items it wishes to protect, such as its eggs.

Ecology: Cildabrins eat any animal that they can catch. Once the food is caught and paralyzed or killed, the cildabrin retreats to its lair to eat. The lair is usually a warm, dark cave. It cannot consume inorganic material, so items like armor, shields, and weapons are stripped from the prey and set aside, either in a pile in the rear of the cave or on the cildabrin's “bait piles”.


MC11 Forgotten Realms Appendix II (2125)
Monstrous Compendium, 1996 Annual, Volume 3 (2166)