| Climate/Terrain: | Any/Land |
|---|---|
| Frequency: | Rare |
| Organization: | Small group or solitary |
| Activity Cycle: | Any |
| Diet: | Carnivore |
| Intelligence: | High (13-14) |
| Treasure: | G |
| Alignment: | Chaotic evil |
| No. Appearing: | 13 or 14 |
| Armor Class: | -7/-5 |
| Movement: | 12 |
| Hit Dice: | 7+7 |
| THAC0: | 13 |
| No. of Attacks: | 7 |
| Damage/Attack: | 2-8 (constriction) and by weapon type (×6) |
| Special Attacks: | See below |
| Special Defenses: | +1 or better weapon to hit |
| Magic Resistance: | 50% |
| Size: | L (7' tall, 30' long) |
| Morale: | Champion (15) |
| XP Value: | 10,000 (includes use of magical weapons) |
This wicked denizen of the outer planes has a multiarmed female torso atop the body of a great snake. When uncoiled, she can stand taller than a large man. Each of the abhir's six arms can wield a weapon (favored weapons are magical swords and battle axes). This monster can constrict her victim with her snakey tail, and can cause magical darkness in a 5' radius. She has infravision and other extraordinary abilities, any one of which can be used once per round: charm person, teleport, levitate (as an 11th-level wizard), read languages, detect invisibility, pyrotechnics, polymorph self, project image. The abhir can gate in another abhir with a 50% chance of success.
Abhirs desire the sacrifice of strong warriors, and they are constantly looking for ways to do evil deeds in service of their lords. Lower-level denizens of the outer planes greatly fear the domineering and cruel abhirs.
